
If the game seems to be running fine for you, then go play it and be quiet. I just wish they'd stay out of discussions involving performance issues. I've encountered plenty of people who seem to be completely incapable of detecting microstutter, input latency, low framerates, etc. Originally posted by HomicidalGrouse:I tend to disregard people who say things like "it runs fine" when it comes to games that quite obviously don't. I tend to disregard people who say things like "it runs fine" when it comes to games that quite obviously don't. I'm running AMD and have the same issues. So I'd argue it has little to nothing to do with AMD being partnered up for this game and you running nVidia.


DX11/12 makes no difference (other than DX12 being quite obviously broken with graphical glitches everywhere). The only thing that changes is the highest/average framerates. Whether I'm on the highest or the lowest settings, it doesn't matter. This shoddy performance completely disregards the graphical settings. Interior spaces are mostly smooth for me. Then you do a 180 and it'll suddenly drop again. Backing up those same few feet restores the framerate. In some areas, it'll drop straight from 70 fps down to 35-40 just by moving forward a few feet. In most of the outdoor areas of Prague and Golem, the stuttering and frame drops are pretty horrible. For all intents and purposes, I'm right near recommended specs. I have an i5 6600k, 16 GBs of DDR4, and an R9 390. Yeah, the game runs like a nice, fresh, steaming pile of canine excrement. Show me your frametimes are within a respectable deviation (at 100ms polling). The game is just very poorly optimized and it runs terribly.Īnd please don't respond to this thread with "it runs fine" without proof like I've posted above. It maxes out the cores a few times, but there is not clear causal link between CPU usage and high frametime spikes. Both CPU load (per core) and GPU load are <99%. And in the picture you can clearly see none of the hardware being maxed out during the high frametimes. It's obviously the game, since using Nvidia v-sync doesn't solve the issue. But the amount of threads I've found where people blindly shoved the blame to people's hardware was rather infuriating. This results in very poor visual performance and a near constant microstuttering. If it doesn't get a new frame within 16.6ms the framebuffer won't switch and it will scan the same image. This means the game will display lots of duplicate frames due to the nature of v-sync. The median is obviously 16.6, otherwise it wouldn't be 60fps, but many of the frames lie well above 17ms and even above 20ms. But afterwards you can see the frametimes which are supposed to be around 16.6ms (60hz) deviate from about 16ms to 42ms.

Setting the ingame settings to the lowest.Īnd the basic problem is illustrated in this picture:ĭon't mind the big spikes in the first quarter, had to tab out a few times. I've triedĭifferent frequencies (30/60hz/75hz, seems to get worse the lower you go) Especially in the HUB area's the game just can't keep a consistent, fluid framepacing and it just constantly stutters. I can't recall it being this bad the first time I played through the game, but I immediately noticed it when wanting to revisit the game. After doing some testing it's safe to say this engine has some very apparent framepacing issues regardless of the settings you're using. Old Post, still relevant for search results and to prove the game itself is to blameĪnd don't let anyone tell you it's your computer. Will have to try and get V-sync to work without exclusive fullscreen. Framepacing however without v-sync can still cause some visual anomalies. Still not perfect, but compared to before it's perfectly playable. However, you can run MSI Afterburner and lock the framerate to whatever your refreshrate is in the RivaTuner server here: Both through the Nvidia panel and ingame. Doing this, however, disables all means of V-syncing capabilities. This confirms my suspicions of a console double-buffer vsync being in place constantly, regardless of the vsync option. Turn off msaa completely and play in dx 11. Exclusive has bad stutter for me but regular fullscreen runs smoothly. Originally posted by ÐÜÐĘŞåܩʙ: Don't play in exclusive fullscreen.
